A work-in-progress Switch emulator focused on native recompilation.

GSO/GSC


GSO (Game-Specific Optimizations): compile-time transformations applied automatically for known games. Examples include eliminating redundant synchronization and rewriting memory access patterns that are natural on ARM64 but expensive on x86_64.

GSC (Game-Specific Code): compatibility modules for games that need non-standard emulation behavior. Both activate automatically at load time. Neither is a user mod.

Resolution corrections, frame rate fixes, and rendering workarounds that other emulators distributed as mods are often built directly into Nx86 through GSO/GSC. User mods and GSO/GSC operate at different layers and coexist cleanly. If a mod patches a region a GSC module already handles, Nx86 flags the conflict at import.