Creating .ndx Mods
Zip your mod directory and rename the archive to .ndx. The nxmod.toml must be at the archive root, not inside a subdirectory.
Layout
nxmod.toml required romfs/ RomFS overlay: asset and data replacement romfs_ext/ RomFS extension files exefs/ ExeFS patches: affects compiled code, Build ID-sensitive cheats/ Cheat code files, named by Build ID assets/ Mod-specific assets (icons, previews) screenshots/ README.md LICENSE
Only include what the mod actually provides. RomFS overlays replace game files at their original paths and do not require recompilation. ExeFS patches modify the executable and require at least a partial rebuild: always set build_id for those.